Having a roll with Sushi Go!

No sushi were harmed while playing this game.

The first board game (*insert cheering and drumrolls here*) that we are going to review is Sushi Go! This is probably one of the cutest portrayal of sushi we've ever seen. Just look at those adorable faces, how can you eat them?

Sushi Go! is a 2-5 player game with an average playing time of 15 minutes. Sushi Go! sets you in a revolving sushi bar and your goal is to grab the best combination of sushi to get the most points. The cards pass players' hands like a revolving sushi bar so you need to know which sushi is integral for your plate, otherwise it might go off and someone else might get it. We found that it's better to have a keen memory, for example, to remember if it's worth keeping that Tempura to get 5 points because you know there's enough Tempura to come by, or how important it is to get the Pudding in the beginning of the game to reduce your opponents' points.


Some of the cards from the game
The base game contains 108 adorably illustrated cards and a small rulebook which all fits inside a tin box. Nothing too notable here as it's a fairly standard card set. The cards are quite thin and can get frayed on the edges easily so a sleeve is a must. The rules were pretty clear and gave a lot of examples.

Rules and Gameplay 

Rules are the same for any number of players, but the number of cards required in the setup vary based on the number of people playing. Each round begins by giving the designated number of cards to each player (10 cards each for 2 players, 9 cards each for 3 players, 8 cards each for 4 players, and 7 cards each for 5 players).

The main mechanics of this game are hand management and card drafting. On each turn, every player must select one card that they want to keep on their "plate" and set it down in front of them. The only exception is when the player has selected the Chopsticks card on their previous turn, in which case the player can now pick 2 Sushi in their chosen turn. When they have used the Chopsticks, they have to return it to the card pile to pass it on to others.

When everyone has selected, they all reveal their selected cards and pass on the remaining cards to the person on their left. The round ends when all the cards in the players' hands are extinguished, where a scorekeeper would tally everyone's scores, and a new round is played. There are a total of 3 rounds for the whole game.

The number of points each card will give is written on the lower right corner of the card, and also on the quick game summary on the back of the rulebook. Some of them have conditions, like for example the Tempura card will only give you points if it has a pair; otherwise, it has no value. Some cards also give you multipliers based on the number of similar cards you have on your plate, and some can reduce your opponents' scores like the Pudding, which gives a -6 deduction on the players with the least number of  Pudding on their plate.

There's a 2-player variant where you can add a third dummy player, because we realized when Jeff and I were playing it, that we can remember each other's hand quite easily and that allowed one of us to get the upper hand.

Overall, the rules are pretty straightforward and simple to understand and so far we haven't found any vague rules in them. However, there's nothing spectacular or unique about this hand management game, as it's just counting who scores the most points. Doesn't mean that it's not fun though; but there's hardly any "Take-that" moments.

Length and Replayability

Adorable food!
We tried the two player game and it lasted us around 10 minutes; 15 minutes with the variant rules. There's almost no downtime in between turns. It's a fun filler game that's easy to take on your travels and game nights. Computing the points in between rounds also doesn't take too long. However, it does get old after a couple of rounds so we wouldn't play it consecutively in a single day.

Sushi Go! and sushi to go
Overall score 


This is a pretty simple card game, and good for fillers during long game nights. What it lacks in the complexity department adds to its fun factor. Good for game newbies and veterans to just want a chill game.

View the BGG game page here

This game had us crave for some sushi, so excuse us while we go and eat the sushi that's on the table :)

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